You can download the game on Google Play: https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg
You need an Android powered device with at least Android 4.0 installed. It will run on low end devices, but you might have to adjust the settings (see Performance)
No, there are no IAP or ADS. The game is 100% free. There are several reasons for this, but the main reason is that it uses quite a lot of resources that are either free for non-commercial use only or for which I obtained a license for non-commercial use, because those are much cheaper than the ones for commercial use.
The game supports english, german, russian, turkish and (brazilian) portuguese. It chooses the language that matches the device's locale setting automatically. There's no way to choose the language on your own unless you set your device to a different locale.
Yes, you can save (and load) your game at any time. Just tap on the cog wheel icon near the mini map to open the load/save dialog window.
In close combat, the best approach is to let him move into range, hit him, step back or to the side, let him come close again and repeat. Standing still and mashing the attack button will only work for weaker enemies. With a bow...just hit him.
No, it does work. But there's a delay between attacks that depend on your skills and your weapon of choice. Also, when you get hit, there's a time-out during which you can't attack, because you suffer from the blow. You can decrease this time-out by learning the appropriate skills. If you can't attack, the button is displayed as slightly transparent.
No, it's not. It's open world the old fashioned way, i.e. if you can't beat an enemy, you are most likely not supposed to at this stage. Just leave, level up, improve your skills and your equipment and come back later.
Yes, but not in real numbers. The more damage you do, the more blood will be displayed.
There are two different ways in which a door can be unlocked. Either by a lever or by a key. Doors locked by a lever will trigger an "opens elsewhere"-message when you tap on them. The levers to open these doors are always on the same dungeon level as the door. Sometimes, they are slightly highlighted, so if you can't find a lever, search of unusual arrangements of torches or blue crystals or something like that.
Keys to unlock doors can be obtained in several ways. You'll get some from NPCs as part of a quest, you can get them by looting dead enemies or you can find them in chests.
Please report such events to me. Either by using the crash dialog that Android should bring up in case of such an event or by sending me an email to naroth@jpct.net with more details on what happened and when. I can't fix anything based on "It crashes, please fix!", because I've no clue what happened then.
Feel free to send an email to naroth@jpct.net
No, controllers aren't supported yet. The game is played via onscreen touch controls only.
Yes, you can. The options for this are available in the ingame options menu. To access it, just start a game, open the load/save dialog and tap the options button in the lower right corner. There you can choose between inverted/normal controls, you can select the responsiveness of the controls and you can switch between a right-handed (default) and a left-handed mode.
Yes, you can, but it's quite a hidden feature (available since version 1.43). You have to tap on the grey circle around the stick's knob (or at least close to it) and hold your touch for around 3 seconds. The stick will turn red and can be moved around the screen. Just drag it to where you want it to be and release your touch. If the stick's new position overlaps with other icons or the screen's borders, it will be reset. Otherwise, the new position will be saved. You can reset the stick by selecting a different handedness from the options menu.
You move forward/backward/left/right with a virtual joystick/-pad and you look around by swiping across the screen.To interact with NPCs, just tap on them. The same applies to collecting herbs and flowers. To enter a house, hut or dungeon, just walk into the door. To attack, equip a weapon and tap the attack button. To open a door in a dungeon, tap on it. To loot a chest or an enemy or to collect a bag...tap on it.
No, they don't!
You get quests from NPCs simply by tapping on them to talk.
No. You can complete a quest's tasks before actually knowing about that quest. You might have to talk to the NPC again after obtaining the quest to actually cash it in, but you can't break anything by doing things in the wrong order.
Nothing. They are just easter eggs.
The main quest line branches at the point where you decide whom to ask for help (Gradwin or Sianor). Depending on your choice, you need only one of these items. The other one isn't needed for anything.
The main quest line branches at the point where you decide whom to ask for help (Gradwin or Sianor). Depending on your choice, one of these dungeons remains locked. You can't open it except in another playthrough.
In the dungeon north of the starting point.
Search in the north-eastern part of the map for a statue and a skull.
Search the area around the outhouse near the monastery. Then search east of the monastery hill for a chest.
Just like any other enemy in the game, he just requires more hits to die. (see "How do I kill an enemy?" above)
The game is optimized to run fine on mid-range devices. On lower end devices, it might help to turn off the grass rendering in the options menu. To access it, just start a game, open the load/save dialog and tap the options button in the lower right corner.
Maybe! I have to rely on volunteers to do the translations. Whenever somebody offers to do a translation, I'll consider it. However, this doesn't happen often and if it does, people usually don't pull through, because it's a lot of work.
That's undecided. Making this game in my spare time took me 4 years and 2 months. It's quite unlikely, that I'll do anything like it again anytime soon. I might add some additional content in the future though.
To be precise, this game actually is a sequel to my first RPG from 1993 (written for the Commodore Amiga and available in german only): Die Quelle von Naroth. That game tells the story of the incident.