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Beta of 1.15 released!

Started by EgonOlsen, July 16, 2007, 10:15:10 PM

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EgonOlsen

And another little update that makes better use of the FBOs to allow shadow maps up to 8192*8192 in size (if hardware supports it...does any? I don't know, but at least 4096*4096 works fine).

EgonOlsen

And another update that fixes a performance problem with recent NVidia drivers.

Klaudiusz

is this possible to make one object as caster and reciever together? I mean something like self shadows.


Could be very usefull when child object could copy the shadows parameters from the parent.

EgonOlsen

That is already possible, but the results may not satisfy you due to potential accuracy problems. This can be tweaked with http://www.jpct.net/doc/com/threed/jpct/Config.html#glShadowZBias, which works fine for some objects but not always. Just play around with it.