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return for ellipsoidal check

Started by fireside, March 10, 2008, 11:58:43 AM

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fireside

Not sure where to put this, but it would be nice if the check for ellipsoid collision returned an array with both the new vector position and an object ID if there was a collision.
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EgonOlsen

You can implement a collision listener (ICollisionListener) which gives you the id information. Ellipsoid collision detection can't be limited to one id, it may return many ids of all objects hit along the path.

fireside

O.K.  I'll look into that, thanks. 
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