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Finally...

Started by EgonOlsen, April 10, 2008, 11:08:22 PM

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EgonOlsen

Thanks. Now i have downloaded it, so you can delete it again.

EgonOlsen

I haven't had the time to try the animation yet. I'm still working on the server browser to set up games, define map rotation...that kind of stuff. It's really annoying. I would rather continue with the actual game, but i think that this has to be done first.

EgonOlsen

The game is now using raft's GLFont class for doing the text blitting (http://www.jpct.net/forum2/index.php/topic,1074.0.html). Looks much better than the VGA font that i was using before.


fireside

#33
Looks great!  I'm all for keeping the library as small as possible for applets and so on, but that code would be a really nice addition if raf was willing to donate it.
click here->Fireside 7 Games<-

raft

Quote from: fireside on April 23, 2008, 10:05:06 PM
Looks great!  I'm all for keeping the library as small as possible for applets and so on, but that code would be a really nice addition if raf was willing to donate it.
you can anything with it  ;)

EgonOlsen

#35
Quote from: EgonOlsen on April 23, 2008, 04:50:26 PM
I haven't had the time to try the animation yet...
Now i've added the animation. I skipped the last frame, because it somehow looked strange when using it plus i tweaked the translation of the object while playing the animation to compensate for the shifting in the keyframes, which was a bit too heavy to look good IMHO. But now it looks pretty good. Thanks again for doing the models, fireside. I really appreciate it.

fireside

No problem, glad you could use them.
click here->Fireside 7 Games<-

EgonOlsen

#37
Here's a small video that shows how the game looks like ATM. Gameplay itself is still rather limited and the video doesn't even show it. Anyway: *download removed*

Jonas

hey thats looking quite good alrdy :).

How are you handling collision on the server(to define which boxes explode)? some kind of headless jpct mode?
Simple things should be simple, complex things should be possible - Alan Kay

EgonOlsen

Quote from: Jonas on May 13, 2008, 09:59:06 PM
How are you handling collision on the server(to define which boxes explode)? some kind of headless jpct mode?
Collision is detected on the client, which sends an event to the server. The server verifies, if this collision can actually take place (a very rough distance check ATM). Then, the server sends an event to all clients (including the client which triggered the event at first) to inform them about the collision. The clients then start to play the animation or whatever.
This approach violates the "never trust the client" principle, but i think it's a reasonable approach for that kind of game.

fireside

#40
Pretty cool. Looking at it, though, I should have made the pieces continue out and up instead of caving down.
click here->Fireside 7 Games<-

Melssj5

Nada por ahora

EgonOlsen

Collectable items are in:


EgonOlsen

#43
The model has been replaced with another one and zooming via the mouse wheel has been added. I just have to ask the author of that one for permission to use the model in the game. Here's a shot of two game instances running:



And another shoot:


Melssj5

Nada por ahora