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Robombs

Started by EgonOlsen, September 21, 2008, 11:11:41 PM

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EgonOlsen

Thank you. It's using Wordpress....i was too lazy to build it on my own this time... ;)

EgonOlsen

#31
Robombs has a phone-home-function in the latest version (since yesterday evening) that is activated if the user agrees to it at startup. It transmits some hardware/software configuration details and an ingame screenshot to my server once and sleeps for the rest of its life afterwards. Since yesterday and after doing a little promotion on some websites, quite a lot of data has arrived already...at least more than i expected. I thought i would share it, because it's a nice insight on what people actually use as hardware:


ATI (MOBILITY) X200: *
ATI (MOBILITY) X300: ****
ATI (MOBILITY) X600: **********
ATI (MOBILITY) X700: ***
ATI 7500: ***
ATI 9000: *
ATI 9200: ****
ATI 9550/1050: ***
ATI 9600 PRO/XT: **********
ATI 9700 PRO: **
ATI 9800 PRO/SE: ****
ATI HD 2400 XT: ****
ATI HD 2600 PRO/XT: **********************
ATI HD 3200 Graphics: *
ATI HD 3600 Series: **
ATI HD 3850: **
ATI HD 4800 Series: **
ATI Radeon Xpress: ************************
ATI Rage 128 PRO: *
ATI X1100: *
ATI X1200/X1250: *****
ATI X1300/X1350: ***
ATI X1550: *
ATI X1600 Series: ************
ATI X1900 Series: *********************
ATI X2300 HD: **
ATI X800 XL: ***
DRI Radeon: *
DRI Radeon/R200: ******
DRI Radeon/R300: *******
GeForce 5200: ********************
GeForce 5500: ***
GeForce 6100/6150SE: *********************
GeForce 6200(M)/6200SE: ***********************
GeForce 6600: ********
GeForce 6800 (GT): **
GeForce 7000/7025/7050: *********
GeForce 7100/7150: *****
GeForce 7300 SE/7200 GS:************************
GeForce 7400: ***
GeForce 7600 GT/GS: ***************************
GeForce 7800 GT: *
GeForce 7900 GS: ******
GeForce 7950 GX2: *
GeForce 8200: *
GeForce 8300: *
GeForce 8400(M) G: ***********
GeForce 8500 GT: **********
GeForce 8600(M) GT/GS: ***********************************************************
GeForce 8700(M): *
GeForce 8800 GT/GTS/GTX:*******************
GeForce 9200(M): *
GeForce 9500(M): **
GeForce2 MX: ********
GeForce3: **
GeForce4 MX 420/440: **********
GeForce4 Ti 4200: **
Intel 845G: *****
Intel 855GM: ******
Intel 865GM: *************
Intel 915GM: *****************************
Intel 945GM: **************************************************************************************
Intel 950 GMA: ************
Intel 965/963 GMA: *******************************
Intel Bear Lake B: *********
Intel Broadwater-G: *********
Intel Brookdale-G: *********
Intel G33: *
Intel GMA X3100: *************
Intel Integrated: *
Intel Springdale-G: *
Mesa GLX: *****
NVidia Quadro FX 370: *******
NVidia Quadro NVS 110M: **
NVidia Quadro NVS 140M: ******
NVidia Quadro NVS 210S: *
NVidia Quadro NVS 290: *
NVidia RIVA TNT2: *
S3 Graphics-K8M800: ****
S3 Graphics-KM400: ***
S3 ProSavage: ****
S3G UniChrome Pro IGP: **********************
SiS Mirage 3 Graphics: ***
SiS-661: *
SiS-741: *

CPUs:
1: *********************************************************************************************************************************************************************************************************************************************************************
2: *******************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
3: *
4: ********************
8: **


Edit: Updated with the data collected in eleven days.

EgonOlsen

Uploaded a silent update (no new version number for that) with some minor changes:


  • Bots should no longer spawn inside of or close to human players in some cases
  • Improved the bots AI slightly (but very slightly)
  • Improved shadow rendering especially on ATI R200 and R300 chip sets

EgonOlsen

Updated the game to 1.00. It includes some minor fixes and improves internet play. I've also released the sources. Get all the stuff here: http://jpct.de/robombs.game/download/

fireside

So, internet code and lan code are pretty much the same then?  I don't think I could do it with my phone modem on the internet, but I might be able to use the code for a turn based game.
click here->Fireside 7 Games<-

EgonOlsen

Quote from: fireside on December 17, 2008, 05:20:14 PM
So, internet code and lan code are pretty much the same then?  I don't think I could do it with my phone modem on the internet, but I might be able to use the code for a turn based game.
They are exactly the same, but i'm using a different, less bandwidth intense transfer mode for internet. However, i'm not claiming that it's the best net code there is...i know that it isn't, but i think it's "good enough(tm)". However, a phone modem will be a bit too slow for it. For a turn based approach, it should work just fine. But maybe a simple protocol based on servlets and http will do fine too and will cause less trouble with firewalls and routing.

fireside

Yeah, I plan to experiment with http first.  I have unlimited bandwidth on my site so if it worked, that would be pretty cool.  There are some text type php games that use that method and they handle quite a few players. 
click here->Fireside 7 Games<-

EgonOlsen

A new version (1.01) is out with some minor fixes for obscure video cards and three new maps. As usual, get it here: http://jpct.de/robombs.game

EgonOlsen

FYI: After almost 10 months since the initial release, Robombs had around 60000 downloads until now.

EgonOlsen

No, it's not dead...i've started to add some small graphical enhancements like


  • sky box
  • higher detailed bomb geometry
  • improved particle effects
  • bigger explosions
  • phong shading on the players
  • normal mapping on crates and bombs

I've also experimented with reflective floors on some levels, but it didn't look good for this kind of game IMHO.
As much as i like development for Android, it's nice to be back on a platform where you can simply add stuff without thinking too much about the resources.


Thomas.

will be this also for android? :)

EgonOlsen

No! It's too demanding (all client-server-based even when playing a single player game) and nobody (including me) ever came up with a usable control schema for bomberman like games on touch devices IMHO.

Thomas.

#42
I say, controls is no problem :)

EgonOlsen

Show me! I've never seen third or first person controls on phones that didn't suck. At least if you are used to mouse-keyboard controls. Might be different if you are used to game pads, because then its just trading one pain for the other.