What does the average user have, as in graphical power?

Started by JavaMan, May 31, 2009, 07:16:20 PM

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JavaMan

I checked out the stats. I find it interesting that most people have Dual core machines. That is quite useful to know that adding extra threads will help out on at least half of the users.

Is there some way to find out how much "power" each card has? Like I have know idea that difference between varying Geforce cards. I suppose the older ones are weaker compared to the new cards.

EgonOlsen

#16
Quote from: JavaMan on June 03, 2009, 02:38:34 PM
Is there some way to find out how much "power" each card has? Like I have know idea that difference between varying Geforce cards. I suppose the older ones are weaker compared to the new cards.
Yes...older is usually slower than newer when you stay in the same range (i.e. low-end, mid-range, high-end). Higher numbers are faster than lower (most of the time...). As a rule of thumb, performance doubles from generation to generation (ignoring refresh designs like 4870->4890 and similar).

It's hard to tell from the numbers what to expect and it depends on your personal view of things. To me, as a hardware freak, everything below upper mid-range isn't even worth looking at in terms of performance, but that doesn't mean that you can't play Robombs for example on an Intel onboard chipset.

IIRC, you posted in the Javagaming.org-thread that you have a GF4MX...it doesn't get much lower than this. The GF4MX is nothing more than a slightly improved GF2. It doesn't even offer shaders and has 2 texture stages only. If you design your game to run fine on that card, it will run on anything.

JavaMan

Quote from: EgonOlsen on June 03, 2009, 07:32:56 PM
Quote from: JavaMan on June 03, 2009, 02:38:34 PM
Is there some way to find out how much "power" each card has? Like I have know idea that difference between varying Geforce cards. I suppose the older ones are weaker compared to the new cards.
Yes...older is usually slower than newer when you stay in the same range (i.e. low-end, mid-range, high-end). Higher numbers are faster than lower (most of the time...). As a rule of thumb, performance doubles from generation to generation (ignoring refresh designs like 4870->4890 and similar).

It's hard to tell from the numbers what to expect and it depends on your personal view of things. To me, as a hardware freak, everything below upper mid-range isn't even worth looking at in terms of performance, but that doesn't mean that you can't play Robombs for example on an Intel onboard chipset.

IIRC, you posted in the Javagaming.org-thread that you have a GF4MX...it doesn't get much lower than this. The GF4MX is nothing more than a slightly improved GF2. It doesn't even offer shaders and has 2 texture stages only. If you design your game to run fine on that card, it will run on anything.

Ok, thanks for the info. I'll take another look with this in mind. It's nice you provide so much help to people on your forums, especially ones who haven't contributed anything big yet(as in ME).

On that GF4MX, I'm glad that is the bottom of pit as in what people have. The graphical power of that pc is pretty bad, especially since the pc only has 512MB of RAM  ;D.

EgonOlsen

Quote from: JavaMan on June 04, 2009, 03:38:51 AM
It's nice you provide so much help to people on your forums, especially ones who haven't contributed anything big yet(as in ME).
No problem. As said, i'm a hardware freak. I had around 40 different graphics cards since the 3D era started with the Voodoo 1 (not counting various onboard chips). It's always fun to talk about graphics hardware... ;D