Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]

Started by Hsaka, August 02, 2009, 09:37:36 PM

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Hsaka



Hi. This is a project I did for a game programming course at my university. I had originally planned to have single player campaigns where the computer would use a genetic algorithm to evolve it's AI, but the AI took too long to train and I ran out of time.. Hence, the game is multiplayer only ;)

Anyway, Ninja Wars uses jPCT for rendering, JGN [http://forum.captiveimagination.com/index.php/board,4.0.html]
for networking and 3DSoundSystem for music and sound effects. It has only been tested on Windows XP. It may have bugs since I had to rush at the end to finish it in time...

Additional Controls:
F3 - shows debug info
F8 - toggle sound on/off
F9 - money+resource cheat ;D

You can try it out via webstart here: http://hsaka.webs.com/lib/ninjawars.jnlp

EgonOlsen

I would love to try it. Too bad, that i'm on a mobile device only ATM. I'll give it a try when i'm home again in two weeks.

Jonas

Tryed it out today, nice!
Didnt find anyone to fight against though :( so I cant say much about the gameplay.
Fighting myself wasnt all that fun ;D

Did work fine for me on vista.
Oh and the in-game help doesn't work ;D
Simple things should be simple, complex things should be possible - Alan Kay

Hsaka

Thanks for trying it out  :D

I've fought against myself many times as well XD.. it really isn't fun. Trying to find people to play against is really hard I've found.

Sorry about the in-game help, it was yet another thing I had to scrap because of time constraints  :-\

Jonas

QuoteSorry about the in-game help, it was yet another thing I had to scrap because of time constraints

I guessed that..would be the first thing to scrap for me too ;D. Not a problem though, controls and everything is pretty straight forward!
Simple things should be simple, complex things should be possible - Alan Kay