Version updates!

Started by EgonOlsen, March 28, 2010, 09:47:50 PM

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EgonOlsen

New version that fixes a problem when mixing lit and unlit objects: http://www.jpct.net/jpct-ae/download/alpha/jpct_ae.jar

Please note that this version also includes pre-alpha support for GLES2.0. Please don't use it. It's not stable yet and i don't support it right now.

EgonOlsen

Official releases of 1.23 are out for the desktop version as well as for AE: http://www.jpct.net/forum2/index.php/topic,2089.0.html

Have fun!

Thomas.

#242
Could you fix render to texture (if is possible)? I think that it will be the fastest way in the solution to my problem...

EgonOlsen

Quote from: Thomas. on July 11, 2011, 08:51:54 AM
Could you fix render to texture (if is possible)? I think that it will be the fastest way in the solution to my problem...
There's nothing to be fixed, i'm afraid. If it doesn't work, then it's a driver issue. I can't work around this...

EgonOlsen

First alpha version with support for OpenGL ES 2.0 is out: http://www.jpct.de/download/net/jpct-ae_124_alpha.zip

Nemetz

I think what documentaion from privious version, because, i can't find for example GLSLShader class in javadoc.

EgonOlsen

No, it's current. But i might have forgotten to add GLSLShader to it. I'll fix this when i'm back home

EgonOlsen

Documentation is fixed now. Please download it again.

Thomas.

I have problem with fb.blit(...) in ogl 2. Same code, before without any problem, but now, without any warning or crash, nothing is blitted in the screen

onSurfaceChanged(...){
fb = new FrameBuffer(w,h);
blitter = new Blitter(fb); // class where is blitted GUI
}
onDrawFrame(...){
blitter.blitAimCross(...);
}

EgonOlsen

I can't reproduce this. Does the HelloShader-example work fine?


EgonOlsen

Ok...can you create a minimal test case to reproduce this problem?

Thomas.

#252
I found issue, when I did the example, if you set "Config.farPlane = 2000;" fb.blit(...) transparency does not work... additional color does not work...  is disabled black color as transparent?
edit: sorry, black working, but problem is probably in OPAQUE_BLITTING
image:

ogl 1.1:

ogl 2.0:

EgonOlsen

The blitting issue should be fixed (some weird accuracy issue with the projection matrix that i last spotted on a GeForce 2MX a decade ago...). Please re-download the zip.  I can't verify that problem with additional color (assuming that you are talking about the addColor in blit())...it seems to work fine for me. I'll have a look at that black-color-opaque-blitting-whatever-issue now...

EgonOlsen

I don't get this OPAQUE_BLITTING-thing...what is the code that produces the output in your screen shots!? Neither of them looks opaque. Is the png-file that you've uploaded the actual texture? Or does the real one contain an alpha channel?