Alpha version of Benchmark, was: GUI example anyone?

Started by EgonOlsen, May 25, 2010, 11:36:10 PM

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EgonOlsen

Looks like it. I'll try that later. For now, my Broadcast-stuff works fine. Here's an early alpha of the benchmark...it runs once and exits after displaying the results. I would be interested in some results: http://www.jpct.net/jpct-ae/download/alpha/bench/Benchmark-AE.apk

dl.zerocool

Hi, Here are some results, ps : If you have new version of JPCT I would like to try them because Tuesday we have to
give our application to our teacher, it's the dead line. :P

I'll publish what we have done, in the forum at the same time, but I'm too busy at moment to deliver a stable version.

Nexus one : Froyo 2.2 Results :  (1st test)

Fillrate ST/MT : 10.05/9.14 Megapixel/sec
High object count: 18.24 fps
Multiple lights: 45.05 fps
High polygon count: 22.60 fps

(I really like the high poly and multiple light test ;) )

(2nd test)
Fillrate ST/MT : 10.11/9.11 Megapixel/sec
High object count: 17.94 fps
Multiple lights: 45.37 fps
High polygon count: 22.43 fps

Results are pretty stable

zammbi

Motorola Milestone stock- Android 2.1:

Fillrate ST/MT : 9.18/8.37 Megapixel/sec
High object count: 13.92 fps
Multiple lights: 39.98 fps
High polygon count: 14.91 fps

EgonOlsen

Something to laugh at:

Samsung Galaxy i7500, Android 1.5:

Fillrate ST/MT : 7.97/7.47 Megapixel/sec (fluctuates, sometimes its down to 4.5...)
High object count: 7.88 fps
Multiple lights: 24.19 fps
High polygon count: 4.68 fps

zammbi

Restarted the Phone:

Fillrate ST/MT : 10.67/9.86 Megapixel/sec
High object count: 15.45 fps
Multiple lights: 41.65 fps
High polygon count: 15.16 fps

Then exited most applications running:

Fillrate ST/MT : 10.77/10.39 Megapixel/sec
High object count: 15.61 fps
Multiple lights: 41.80 fps
High polygon count: 15.40 fps

EgonOlsen

Quote from: dl.zerocool on May 26, 2010, 01:03:20 AM
Hi, Here are some results, ps : If you have new version of JPCT I would like to try them because Tuesday we have to
give our application to our teacher, it's the dead line. :P
Not much has changed from the last uploaded version. It's not really worth an update so far.

dl.zerocool

Okay,

Thank you so I'll keep my current jpct.

I've a looooooooooooooooooooooooot to do !

Rush time XD

EgonOlsen

Updated the benchmark with a version that includes an additional test (game level). My phone renders 6.5 fps in that test... :(

dl.zerocool

The last test looks like a quake map :P

I forget to say last time, on spica high poly make the phone totally freeze on loading, had to remove battery.

Nexus Results of new version :
Results(533*320)
ST/MT : 10.02/10.29 Mp/sec
High object count: 18.70fps
Multiple lights: 51.70fps
High polygon count: 23.43fps
Game level: 24.83fps

EgonOlsen

Not much i can do about that spica problem. I think the high polygon load just killed the phones software renderer. I will try it in the emulator to see, if it kills that renderer too. I once tried it, but i can't remember the outcome.

zammbi


EgonOlsen

I've updated the apk again. It now includes the compile time improvements of the new version of AE, an additional test (animations) and a total score. The score is calculated so that my Galaxy scores around 2000 (to make me feel better... ;D ).

Now all the tests are in their final form (for now). I may add some web access to store the results on a server later.

About the Spica problem: No idea...the test works fine in the emulator (albeit with false lighting, but that was to be expected), so it has to be a problem with that particular phone. Do you have access to the log?


zammbi

Fillrate ST/MT : 10.47/10.48 Megapixel/sec
High object count: 15.38 fps
Multiple lights: 42.20 fps
High polygon count: 15.29 fps
Keyframe animation: 61.51 fps
Game level: 24.59 fps

Total score: 4452

dl.zerocool

Nexus one results (533*320)
Fillrate ST/MT: 10.12/10.04 MP/sec.
High object count: 19.14 fps
Multiple lights: 51.08 fps
High polygon count: 23.03 fps
Keyframe animation: 60.47 fps
Game level: 24.71 fps
Total Score: 4856

(About the spica, I don't have access to it right now I'll try again Monday when I'll have again access to spica)


EgonOlsen

Updated the benchmark. Results should not change at all, but it uses less memory now.