Sky Maze 3D

Started by raft, October 20, 2010, 03:16:56 AM

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EgonOlsen

Congrats on first place. Is it your decision alone to release it for free for a limited time period or do you get anything in return from Amazon?

raft

#91
thanks :) it's Amazon's regular way of promotion. every day one app is promoted this way.

no, I dont get anything for that period, but the momentum the game gets is priceless for an indie developer. 75K downloads only yesterday :) and the app remains on top of free list for an hour after free period ends. this situation is described at Amazon as lists are refreshed hourly but it's sure a marketing trick

raft

today I've tested Sky Maze on a Kindle Fire HD. the game runs with a clean 60 fps without any problems. however all scroll based GUI elements suck, they respond late and feel clumsy. never experienced this before even on cheap chinese tablets. god knows what kindle does to cause this.

in short, f*ck me if I mix 3D and native GUI (android, swing etc) again ::)


raft


raft

#94
I had ported Sky Maze 3D to WebGL.

Game code is still in Java. Transpiled into JavaScript via JSweet transpiler. Instead of JPCT, she now makes use of three.js JavaScript 3D library via JSweet threejs candy.

UI code is also written in Java using GWT, then compiled into JavaScript.

Game is complete with all the original levels. Music, high scores and some UI elements are missing.

I was working on this project during corona times, but possibly I will never finish it. And worse yet, JSweet server and their repository is down nowadays  :-\

The game can be found here.
The controls are: arrow keys, space and control

And the source code is here.

Cheers,
r a f t