Anybody willing to do a small test?

Started by EgonOlsen, December 17, 2010, 11:20:01 PM

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EgonOlsen

Holy shit...almost 40fps. I wasn't expecting a frame rate that high. Might be the JIT and the fpu that really help here. Thanks for testing.

raft


Thomas.

I hope to see a test of new generation Qualcomm's processors that have Desire HD or G2 :)

EgonOlsen

Quote from: raft on December 23, 2010, 12:24:53 AM
~13-14 fps on N1
With 2.1...with this test, a run with 2.2 would be really interesting to see if the JIT can do any good.

paulscode

#34
Droid X, Android 2.2 results:

Terrain rendering: 42.64 fps
TOTAL SCORE: 42640


Edit: I did several runs to get a range of scores.  It seems to range between 40 - 42 fps (fastest score posted above).  Very cool animation, BTW!

Miridian

#35
Cloth animation benchmark 54,79 FPS  ;D
Phone: Desire HD
Stock HTC Rom, Android 2,2


EgonOlsen

Quote from: Miridian on December 23, 2010, 10:31:46 AM
Cloth animation benchmark 54,79 FPS  ;D
Phone: Desire HD
Stock HTC Rom, Android 2,2
Just *WOW*.

keaukraine

Cloth simulation

HTC Desire stock 2.2

33.19 fps
Total score: 33190

EgonOlsen

#38
I've updated the benchmark with a version that includes all three tests (added one that uses raft's bones and some vertex controller stuff) and gives a "proper" result at the end, i.e. the score is actually calculated correctly. To make you envious of me and my phone (Samsung Galaxy, Android 1.5):

Quote
Skeletal animation: 2.01 fps
Cloth simulation: 2.15 fps
Terrain rendering: 1.00 fps
TOTAL SCORE: 2051

BTW: This version finally prints out the results to the console, so that you can simply copy them to post.

I'm still looking for one or two additional tests. Any ideas?

Edit: Screen shot of the new test:


Thomas.

result of Galaxy S with 2.2.1 ...

Skeletal animation: 15.30 fps
Cloth simulation: 40.39 fps
Terrain rendering: 31.67 fps
TOTAL SCORE: 34738

raft

#40
Stock N1, 2.1

Skeletal animation: 9.19 fps
Cloth simulation: 12.68 fps
Terrain rendering: 13.92 fps
TOTAL SCORE: 14231

why is skeletal animation so slow? Bones demo app runs @ 50+ fps with one ninja. is the scene a high poly one or ?

edit: Bones demp runs 40+ fps with animation, 50+ is without animation, stupid me ::) but still too slow compared to benchmark

Thomas.

I tested bones every with 8 ninja and I have 55fps without animation, 26 with skin animation and 54 with mesh :)

raft

Quote from: Thomas. on December 30, 2010, 12:07:05 PM
I tested bones every with 8 ninja and I have 55fps without animation, 26 with skin animation and 54 with mesh :)
26 fps with 8 ninjas, impressive ;D your demo app might be slightly outdated, i remember as i removed mesh animation from demo

EgonOlsen

The animation test is more like an alpha blending, high polygon, high object count and animation test. The animation itself runs pretty fast, the test suffers most from the high polygon vount of the structure (22,000 iirc) and lots of individual, alpha blended grass objects. I think i'm going to rename it and give it an abstract name instead.

raft

Quote from: EgonOlsen on December 30, 2010, 03:23:43 PM
I think i'm going to rename it and give it an abstract name instead.
i will be glad. now it gives the impression that skeletal animation is too slow