Alpha version of Benchmark, was: GUI example anyone?

Started by EgonOlsen, May 25, 2010, 11:36:10 PM

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EgonOlsen

Samsung Galaxy S with Froyo comes close to 10000 (9996)...impressive...

paulscode

Results on my Droid X:

Fillrate ST/MT: 10.99/11.07 MP/ sec.
High object count: 27.59fps
Multiple lights: 60.64 fps
High polygon count: 25.67 fps
Keyframe animationL 60.66 fps
Game level: 45.05 fps
TOTAL SCORE: 6015

elyzion

#32
Results on Xperia X10 (Japanese model)

VBO:On
Textures: 32bit

Fillrate ST/MT: 5.72/5.69 MP/ sec.
High object count: 16.78fps
Multiple lights: 31.51 fps
High polygon count: 29.78 fps
Keyframe animationL 31.49 fps
Game level: 31.35 fps
TOTAL SCORE: 3786

Depressing. Hope the upgrade to 2.1 later this year will change these results.

EgonOlsen

It's not depressing....I would be more than happy if my phone would come even close to these results... ;)

raft


zammbi

#35
I downloaded the latest from the market.

Im using a Milestone 2.1, with beta JIT, and overclocked to 800(though It doesn't seem to be staying at that speed when running the test). One day I hope to get 2.2 (Next year for the Milestone)
It doesn't show the resolution any more, so I'm guessing its using my full 854x480?

16bit/VBO off:

Fillrate ST/MT: 10.35/9.54 MP/sec.
High object count: 21.25 fps
Multiple lights: 43.90 fps
High polygon count: 15.44 fps
Keyframe animation: 61.39 fps
Game level: 25.16 fps
Total Score: 4661

16bit/VBO on:

Fillrate ST/MT: 10.23/9.60 MP/sec.
High object count: 20.95 fps
Multiple lights: 43.27 fps
High polygon count: 21.88 fps
Keyframe animation: 61.47 fps
Game level: 32.85 fps
Total Score: 5008

Kaiidyn

#36
Fillrate ST/MT 9.56/9.57 MP/sec.
High object count: 37.21 fps
Multiple lights: 55.61 fps
High polygon count: 45.39 fps
Keyframe animation: 55.70fps
Game level: 55.75 fps
TOTAL SCORE: 6760

On a SGS
Clean code is simple and direct. Clean code reads like well-written prose. Clean code never obscures the designer's intent but rather is full of crisp abstractions and straightforward lines of control. - Grady Booch

pourquoipas

Fillrate ST/MT 9.23/9.30 MP/sec.
High object count: 9.61 fps
Multiple lights: 62.93 fps
High polygon count: 40.67 fps
Keyframe animation: 61.71 fps
Game level: 38.38 fps
TOTAL SCORE: 5692

on LG Optimus One with Froyo

Thomas.

#38
32bit/VBO on and same as 16bit/VBO off
Fillrate ST/MT 21.45/21.46 MP/sec.
High object count: 43.46 fps
Multiple lights: 55.90 fps
High polygon count: 55.28 fps
Keyframe animation: 55.73 fps
Game level: 55.73 fps
TOTAL SCORE: 7133

on SGS with Froyo beta

Thomas.

will be some new version for more powerful devices like as SGS, DHD, G2,... ?

EgonOlsen


Thomas.

Maybe some large game level with a lot of lights and animated objects...

EgonOlsen

Problem with that is art work. Somebody has to do it (and that won't be me...lack of talent...) or it has to be freely available. I thought about doing a terrain rendering test, because terrains can be created in good quality pretty simple.

Thomas.

#43
Or you can add sphere with this texture and gradually add more and more polygons, until framerate drops to 25FPS :) ... or some realtime modify (VertexController) surface of plane, maybe flag or water efect :)

raft

15965 on Nexus One with 2.3.3.

Total score: 15965
Double dragon: 11.86 fps
Flower power: 16.59 fps
Ninjas' garden: 10.68 fps
Emperor's new clothes: 37.35 fps
Magic island: 15.72 fps


btw, i really liked the look and feel of 2.3