Technopolies

Started by rolz, October 21, 2004, 04:03:43 PM

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EgonOlsen

It should help most to move the near clipping plane farer away. Try 10 for example (instead of 1) and see if that helps. Can be done via Config.nearPlane.

rolz

Regards,
Andrei

EgonOlsen

I couldn't even download it with Java1.6 b60. Got an exception that makes no sense to me....

java.net.UnknownHostException: javagamesfactory.org
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.<init>(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
at com.sun.deploy.net.BasicHttpRequest.doGetRequest(Unknown Source)
at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
at com.sun.javaws.LaunchDownload.getUpdatedLaunchDesc(Unknown Source)
at com.sun.javaws.Launcher.downloadJNLPFile(Unknown Source)
at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
at com.sun.javaws.Launcher.launch(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


:?:
Maybe an issue with the beta version...

rolz

Strange.. have anyone tried it with 1.5 ?
Regards,
Andrei

EgonOlsen

I tried with 1.5 again. Works fine now. I also had a strange problem (seems to be a bug in String) with the tokima applets and 1.6b60. What a pity...b60 gave me a 20% performance increase with the client VM. However, if nothing works anymore, it's not worth it... :wink:

rolz

Helge, i didnt noticed any performance boost on 1.6 ;( looks like it is all about shitty videocard.

a small teaser:
Regards,
Andrei

acorn98

hey rolz - this is looking amazing.

Can you offer any advice on animating people? Are you using MD2 or something of your own?

raft

hey rolz, that's a really cool screen  :D

Eyleath

Hello, this post in this topic might sound a bit wird but im having big trouble in 3d right now and i hope getting a bit of help here :)

My problem is that i just want to export a keyframed animation from 3ds, is it possible to do it with bones?? if not how did you manage in technopolies as i saw it was 3ds not md2... thx :)

Remo

Hey Rolz Ive recently saw your game on javagaming forums :D ehehe. Nice job, tthat teaser looks really good.

Raven

Hey rolz.
Comments past due: Your game looks awesome. I can only hope to maintaining your resilience when it comes to developing a game by myself. How's recruitment going? any online interest from ppl that'd like to help?

On the bad side: I'm running Mac OS 10.4 (Tiger) with Java 1.5.1 recently installed - yet running the jnlp file results in it getting stuck while "Starting application..".

The loading bar just continually blinks c.a. 98%, then 0% again.
Is this a known bug?

rolz

Hello folks, i am back.
Sorry for no replying - i was away from computer on weekends.
Thanks for all your comments, i am putting best efforts to make the game nice looking, and glad you folks liked it ;)

2 acorn98 & Eyleath:  models in technopolies consist of several objects3d (parts) which are programmatically linked. The code assigns one part to another (arm to torso) and explains how to move/rotate it. Animation is handled by another piece of code that rotates body parts aroung x/y/z.  I've already put some effort to move this code to a separate API, so if more that 1 people is interested in using it, i would be glad to expose it.

2 raven: No, as far as i managed to check there are no artists/designers that would want to spend their spare time to participate. Frankly i am not putting proper effort in search for an artist/writer - i dont have much time due to my day job.  Regarding mac os - i had similar problems and i thought they are somehow connected with javagamesfactory which goes down sometimes. Try again today
Regards,
Andrei

Anonymous

very interesting method by programming the parts together for animation ... it would also benifit if u like blew up a guy, the parts are already seperated. It would also work good for interchangeble parts, like shirts and pants and stuff like that.. very neat!

EgonOlsen

Quote from: "rolz"Regarding mac os - i had similar problems and i thought they are somehow connected with javagamesfactory which goes down sometimes. Try again today
Javagamesfactory in its current is unusable IMHO. It's down very often. And if it isn't, just try to upload your files once or twice and see it stop responding. The administration is buggy as hell. I'm usually tearing my hair out to make it do what i want it to do. The JNLP created most be from hell. The only thing it does reliable is to blame others for their stupidity (have a look at the html sources). I would never rely on JGF alone to host my stuff. I love the idea behind it though.

Raven

Ach. Still no luck with loading, tried yesterday and again today.