BloomGLProcessor support

Started by Nemetz, June 29, 2011, 02:36:07 PM

Previous topic - Next topic

Nemetz

Egon, will You add BloomGLProcessor implementation in jPCT-AE?

EgonOlsen

No. One reason is, that it's pretty heavy on fill rate and mobile gpus don't have much to spare. And the more important reason is, that something in OpenGL ES 1.1 is missing (can't remember exactly what it was ATM) that prevents this class from being ported.

Nemetz

And  about  next OpenGL ES 2.0 version?

EgonOlsen

It needs an enhanced render-to-texture capability to do this and that won't be there in the first iteration of the OpenGL ES 2.0 support...it may come later.