Model in the app looks different from what is seen in Maya

Started by Babu, July 01, 2011, 09:35:49 AM

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raft

if that does not help either, it means we are facing a blair witch situation :D

Babu

hi raft, I downloaded the ninjaDemo and tried out my model.
My model looked OK in the ninjaDemo (similar to what you had sent).  But then out of curiosity, I checked the same in the Portrait mode.  You, know what? I issue is actually observed in the portrait mode. :o.

Then it dawned upon me that you were always sending me the landscape screenshot and I was sending you back the portrait screenshot.
So the problem is real and it exists!! ???

As I couldn't attach the screenshots due to size restrictions, I've mailed you the screenshots...

raft

i see. indeed the difference comes from camera angle as i first said. on portrait mode, camera is close to model so for upper parts it looks from below. you need to play with camera position and location. for example move it slightly to up and make it look down so it can see the whole scene.

Babu

I changed the camera position's 'y' (which normally same as camera-target's 'y') to move the camera up;  while the face looked ok, the legs are getting shorter... :(

Quotemake it look down so it can see the whole scene.
To make it look down, I changed the camera-target's 'y'.  But this only moves the model vertically...  Is there any other parameter that I should change to make it look down?

BTW, are u not planning to fix the NinjaDemo for the portrait orientation   ;)

raft

you can also play with FOV.

Quote from: Babu on July 04, 2011, 07:26:23 AM
BTW, are u not planning to fix the NinjaDemo for the portrait orientation   ;)
no, because there is nothing to "fix". some models look nice at certain camera positions some others at some other positions. besides, this has nothing to do with an animation library like Bones ;)

Babu

Quotethis has nothing to do with an animation library like Bones ;)
can you pls read my question again... it was about fixing NinjaDemo... and not Bones...  ;D...

anyway... thanks raft, I will play with FOV and get back to you

Babu

=> moved the camera up: Changed camera-position
=> doubled the radius and
=> decreased the FOV.
Now the model seems OK...

But, is the right approach; am I going in the right direction?? ::)

raft

i guess there no right and wrong in this situation. if you get the desired look then it's ok ;)