Animation Blending isn't working.

Started by AGP, September 10, 2011, 12:03:28 AM

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raft

i don't have an exporter ;)

OgreMax has a setting to control how many keframes are exported

AGP

Yes you do: ogre-bones.

Do you mean the "optimize skeleton animation" setting? But still, the result shouldn't be choppy, just weird.

raft

no I don't. It's just a transformation of format. No keyframes vertices etc. is modified in process.

I can't remember the exact setting but it must be something like keyframes per second

AGP

It's still a proprietary format. I speak English and this is a semantics discussion. I say exporter, you say something else. We're both talking about the same thing.

I'll check. If I find something of the sort I will add to the wiki.

raft

I agree that it's a semantics issue. But my point is Bones does not change any structure. You get what you export

AGP

For whatever it's worth, I couldn't get it to run smoothly at 40+ fps. Setting OgreMax to 30 fps may have helped a little (I'm not sure), but perfect it isn't. And at 40+ frames per second, it should look smooth.