Displaying multiple boxes

Started by gamerfan, September 08, 2011, 03:06:59 PM

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gamerfan

May be right. But what I had observed one more thing that the source mesh is having only 10 vertices.So I need to pull only those two right vertices of the box on the X axis.The current logic of the apply() method is updating all vertices and applying to all vertices of destination mesh.But from the vertices list of he source mesh, can I know which are those two right vertices of the box that are to be stretched? .Please correct me.

EgonOlsen

You have to find these vertices by yourself. You could just do a little trail and error or code something to find the right most vertices or something.

gamerfan