Skybox good size?

Started by RhoX, November 18, 2011, 01:45:19 PM

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RhoX

Hello everyone,

I've been developing a Android game with jPCT-AE and now I have a problem with this skybox stuff. I read some older topics and I got that testing on emulator is not a good idea (I'm gonna find some Android phone to test). My question is: how do I determine a skybox size good enough for the application? Let me explain:

Ealier, I was setting

      sky = Skybox(80);

This made my screen black XD.

After I read some topics, I've set

     sky = Skybox(10000);

With this, I've got some very good results.

What about that? Any suggestions?

Thank you in advance,

RhoX

EgonOlsen

80 is bit a small. Whatever looks good is fine. Just don't use very high values, because you'll run into accuracy issues with the zbuffer then.

Thomas.

Does not matter on size of skybox. Render skybox -> clear z-buffer -> render your models

RhoX

Hummm, I understand.

It is good to know that clearing the z-buffer makes the skybox render the objects anyway.

Thanks for the reply!