Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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Thomas.

Is it the fastest way how it can be done? I'll try to write something...

EgonOlsen

It depends...Quake-level multi-texturing doesn't need to do it that way. You can simply use the built-in stuff for that. But here, you can use any paint application to virtually paint your ground.

fireside

Here's another one.  I can't see any seams in Blender that jump out at me.
https://rapidshare.com/files/1059317746/ruinedGate2.3ds
click here->Fireside 7 Games<-

EgonOlsen

Texturing is better on that one...some cracks are still visible, but that's actually just realistic...nobody bends a stone to make the transition from a wall to a tower seamless... ;)

Anyway, i started working on the graveyard...




EgonOlsen

#231
Quote from: fireside on May 31, 2012, 04:37:28 PM
Couple more wall ruins to go with the gate:
https://rapidshare.com/files/3058910473/ruins1.zip
Nice, thanx. I'm going to place this at some locations in the map. It's good for hiding treasures and such behind it. Speaking of treasures...anybody here has a treasure chest lying around (with animated lid... ;))?

Edit: A screen shot of the new ruin model

fireside

#232
Looks nice, but the arrow is below the hand now.  It used to be above.  I saw one public domain chest at open game art without a texture.  I can add one and animate it, unless someone else has one or wants to texture it or whatever.
click here->Fireside 7 Games<-

EgonOlsen

Quote from: fireside on June 01, 2012, 02:50:26 AM
Looks nice, but the arrow is below the hand now.  It used to be above.
Thanks for mentioning that...i haven't noticed it yet. It might have something to do with the fact that the rotation pivot will be loaded from serialized files now...i'll look into it...

Thomas.


EgonOlsen

Quote from: Thomas. on June 01, 2012, 03:42:14 PM
Do you want this with texture similar to this?
Yes, something like that. Do you think that a three or four frame keyframe animation would look good enough for an opening/closing sequence? I could of course rotate the lid as a single object, the using keyframes would be easier...

fireside

#236
I guess I'll wait to see how you work that out then.  Personally, I think actually having treasure in the chest would limit the game a little.  If it was basically empty, you could either put things in there, or show a 2d table showing what was in it when it opened.  Then again, if you make the game too complicated, it's a lot harder to finish.
click here->Fireside 7 Games<-

Thomas.

I don't know how exactly working animations, I thought that was created just two keys, but probably 40? So, you want one object with animated lid... will be fine, if I create 3 keys after 40 degrees?

EgonOlsen

Quote from: fireside on June 01, 2012, 06:24:28 PM
If it was basically empty, ... or show a 2d table showing what was in it when it opened.
That's what i had in mind. I didn't want to fill it with physical stuff. Just show its content in an inventory like view.

QuoteThen again, if you make the game too complicated, it's a lot harder to finish.
Very true... ;)

EgonOlsen

Quote from: Thomas. on June 01, 2012, 06:28:37 PM
So, you want one object with animated lid... will be fine, if I create 3 keys after 40 degrees?
I don't want to be able to open it completely. Something like 50-60 degrees should be sufficient. That might be doable with 3 or 4 keyframes IMHO.