Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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EgonOlsen

The inventory is now part of the actual game, but it still isn't a real inventory. It's all dummy content ATM and moving stuff around in it has no influence on the game or the graphics. Anyway, i've added a shield model to prepare for this.


fireside

It looks more like an RPG all the time!  I like the fog, also. 
click here->Fireside 7 Games<-

EgonOlsen

Added the first actual game play element... ;)...you can now collect the flowers and they appear correctly in the inventory. I also added rocks to the terrain to make it look a little more varied. For the desktop version (which isn't an official version, it exists solely to speed up development), i've added the option to do some terraforming by selecting vertices in game, move them up/down and save the result to disk. That way, i can finally remove some artifacts caused by the polygon reduction that resulted in vertical ledges here and there, which looked really ugly.


EgonOlsen

Added a moving, rotating (and potentially zooming) mini map.



EgonOlsen

Added quickslots to the in-game gui. You could already populate them in the inventory, but it didn't show up in game. Now it does. Within the slots, you can drag items around like in the inventory itself but that's all that works ATM. In addition, i finally found out why the orientations of my trees didn't look as diversified as i expected them to...it was because i'm stupid... ;)


fireside

I don't know if it would slow it or whatever, but if the trees were scaled randomly, that would help with diversity also.
click here->Fireside 7 Games<-

EgonOlsen

That's true. I thought about it, but i can't remember anymore why i didn't do it. I'll have a look again...

EgonOlsen

I remembered the reason why i didn't do it, but now i've implemented it in a way that seems to work fine and doesn't have the problems that my initial approaches had. It's cool...while there's still no real forest on that map, making the trees, bushes and rocks scaled by random gives it a more natural and dense feel.


fireside

Yeah, I like it.  It does have a more natural look.
click here->Fireside 7 Games<-

KittenKoder

Beautiful graphics. I'm so bad with uv mapping I can't even come close to such detail. It's why I stick with the virtual reality or Tron look.
When life throws you lemons, make lemon juice, then drop life into a pile of razors and pour the lemon juice over it.

K24A3

Looking good! Any chance you could post up or send an APK of it's current state? I'd like to compare the framerate performance against an app I made in jPCT

EgonOlsen

No, i don't think that i want to post the APK at the moment. However, i wanted to post a new video and here it is: http://www.youtube.com/watch?v=FUXsjI4AXu8

It shows some additional features like crates, npcs, bags, parts of the gui, the inventory etc...

K24A3

Ok no probs. I think I found the performance issue, too many lights or excessive cut off distance.

fireside

#329
Great looking video.  You've really made a lot of progress.  Controls look interesting and fun, like throwing things onto the landscape and equipping the player.  Have you thought about making it modable?  Maybe a little early for that kind of thinking.  I'd really just like to see it get completed.  I've hardly ever seen friends, etc, finish an rpg.  They're just such a large project.  I still may try one some day, but looking at this, I can really see how much work goes into one.
click here->Fireside 7 Games<-