Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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EgonOlsen

I don't use the height map from Terragen in the game. I can create another height map based on the modified geometry in a special mode in the desktop version (it takes some minutes to compute). Resolution is 1000*1000, which seems to be a reasonable compromise between accuracy and memory footprint (it's stores height values in some compressed form, so it only takes half the memory and uses some crude interpolation for inbetween values). I'm not using it for collisions with the terrain as it wouldn't be accurate enough for this, but i'm using it for moving entities like the goblin and for the grass patches.

EgonOlsen

I started working on the dialog system...boring grunt work with nothing to show ATM.

EgonOlsen

Did a first version of the dialog system and ui. It's still missing proper buttons and such and there are some other, minor glitches but here it is (the dialog is all dummy content. It has nothing to do with the actual game):



Thomas.

Nice, I know there is still a long way, but I am already looking forward to the playable demo :)

fireside

Have you figured out how it will influence the game?  For instance, adding a quest, changing stats, etc?
Anyway, looks like a good start.  Glad you are still making progress.
click here->Fireside 7 Games<-

EgonOlsen

Quote from: fireside on February 13, 2013, 05:00:36 AM
Have you figured out how it will influence the game?  For instance, adding a quest, changing stats, etc?
Yes, something like that. Giving quests, ending quests, giving hints...that kind of stuff.

Minigame

As a gamer, I really enjoyed watching the YouTube video; as a novice 3D developer, it's inspirational to say the least. Did you create the assets yourself?

Irony

Sweet stuff... do you plan to add (fake) shadows to the trees etc.?

EgonOlsen

Quote from: corey on February 13, 2013, 09:27:54 PM
Did you create the assets yourself?
Only to a very small degree. Most of this stuff is either taken from free art sites or created by some members of the jPCT community. Once the game is actually a real game, i might going to spend some money on additional art.

EgonOlsen

Quote from: Irony on February 13, 2013, 11:22:20 PM
... do you plan to add (fake) shadows to the trees etc.?
The trees actually have a kind of blob shadow below them, but it's very subtle. It's baked into the splatting texture and if i make too dark, it's starts to look strange.

EgonOlsen

Added more gameplay related stuff: An answer during the dialog can now make the NPC aim for a new target anywhere on the map. He will then walk towards that target after the dialog has been ended. If the NPC is visible, this will happen using the normal calculations and animations. If he's not visible, it happens on a grid based approach where the NPC "jumps" from position to position until he reaches the target. If he comes into view again, he'll revert to normal mode, of course.

EgonOlsen

I'm working on a book...no, not a real one... ;) A book in the game to display Quests and additional background information in form of books that you can find. ATM, it's a stand alone Activity that waits to be integrated into the game.



Yes, it's animated and you flip pages by dragging...and yes, the text has been ripped from a book from Skyrim... ;)

Thomas.

#357
Wow, it is nice! It may sound crazy, but Apple has patented flip pages animation ;D
http://bits.blogs.nytimes.com/2012/11/16/apple-now-owns-the-page-turn/

EgonOlsen

This doesn't apply in germany anyway. And even if it would, i don't think that it's comparable. One is a keyframed 3d animation while the other one is some 2d algorithm.

EgonOlsen

Started to add the book to the game. It's still using the old dummy text and flipping using touch controls somehow sucks ATM. Implementation wise, i made the game think that it's part of the 2D GUI...which it isn't, it has it's own world and light sources and stuff. That eases some things, because it allows me to treat dialogs, windows and the book in the same way.