Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

Previous topic - Next topic

K24A3

I'll make the dungeon entrance for you, should be ready soon.

Thomas.

Here is house and I hope, that everything will be all right  :)

K24A3

#62
Fixed a texture issue with the dungeon door and emailed it through. Let me know if there are any issues or if you would like more detail/polygons. I made it as simple as possible to avoid performance issues.



[attachment deleted by admin]

fireside

OK, I'll work on the bow then.  Keyframes with 3ds, I guess? 
click here->Fireside 7 Games<-

EgonOlsen

Quote from: fireside on January 26, 2012, 07:36:18 PM
OK, I'll work on the bow then.  Keyframes with 3ds, I guess?
I don't care about the format that much. MD2 would be fine too. Just not so many keyframes...memory is limited... ;)

EgonOlsen

New fixed gate and the house look great now. I can now enable backface culling for the house too, which should help to save some fillrate. Thanks again. Now on to the dungeon entrance...

fireside

This is an untextured hand and bow just to try out.  It has about 350 faces or something.  If it exported properly and looks OK, I'll texture and animate it.
https://rapidshare.com/files/2414782160/bow.3ds
click here->Fireside 7 Games<-

EgonOlsen

The dungeon entrance is in...of course, you can't enter it ATM. I've replaced the stone and the grass textures to recycle what i use for the terrain and the door texture, because it had a turbosquid watermark in it. It would be great if you could change the tiling for the grass texture...maybe *2 or *3, so that it fits the ground better.



I'll try the bow tomorrow or at the weekend. I really appreciate all the help that i'm getting. This really helps me to overcome some hurdles in the development of this thing.

K24A3

#68
Look good, yeah those textures were just temporary ones. I'll multiply the grass texture later today. If you could send those three textures to me that would be great since I'll be able to align the coordinates to match your specific textures.

Edit: Smaller/multiplied grass emailed..

EgonOlsen

Quote from: K24A3 on January 27, 2012, 02:43:35 AM
Edit: Smaller/multiplied grass emailed..
Version 3 looks just perfect, thank you.

EgonOlsen

#70
Quote from: fireside on January 26, 2012, 09:46:47 PM
This is an untextured hand and bow just to try out.  It has about 350 faces or something.  If it exported properly and looks OK, I'll texture and animate it.
It's cool. Here's how it looks in all it's untextured glory:



Edit: Maybe the string is a bit large? Half the size would do better IMHO.

fireside

OK, I'll bring down the string size, texture and do the animation.  I think 3 key frames should do it.  One with the arrow at no bow pull, then one in between, and one full back.  Also, an arrow alone in case you need it in flight or stuck into something.
click here->Fireside 7 Games<-

fireside

Here it is:
https://rapidshare.com/files/3667882740/bowAnim.zip

Blender made a lot of changes so I hope it works out.  The arrow may be a little long but I didn't notice till I was finished.  The arrow is just black, no texture.  The bow and arm are supposed to be simple textured.  I'm not the greatest in Blender, especially with all the changes they made.  If it doesn't work, I can try again.
click here->Fireside 7 Games<-

EgonOlsen

#73
Looks good in the viewer...i'll try to add it to the "game" during the weekend.

Today, inspired by this "tree shadows" discussion lately, i decided to give the texture based solution another try and i baked a very simple, very subtle blob shadow into the ground texture for each tree. It looks ok IMHO. If nothing else, it makes the terrain appear more bumpy when many trees are in view, which isn't a bad thing.


fireside

It looks a lot better I think.  Didn't that increase texture size? 
click here->Fireside 7 Games<-