Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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yindroid

God... its looks awesome!!! I've never seen such things on mobile devices, great job!!!

yindroid


EgonOlsen

It's a very simple "particle system". I think i took the one from Alien Runner and modified it slightly.

yindroid

I tried to make some particles like billboarded planes, but performance was very low, for example: 50 particles (without movement etc.) lowered fps from 55fps to 42fps (Samsung Galaxy i9000).
sorry for spam

EgonOlsen

Quote from: yindroid on January 12, 2012, 05:41:45 PM
I tried to make some particles like billboarded planes, but performance was very low, for example: 50 particles (without movement etc.) lowered fps from 55fps to 42fps (Samsung Galaxy i9000).
sorry for spam
No problem. I usually use triangles for particles to save one polygon/particle. That wastes some space in the texture, but i don't care. Performance depends on your implementation...i can't anything about that. Using one object/particle isn't very efficient anyway, but i'm always doing this myself...

EgonOlsen

It never rains in southern california...but this isn't southern california, so...


Thomas.

Oh, nice ;) How did you done, blitted texture? Will be any new video? :)

EgonOlsen

Yes, it's simply a moving, blitted texture, which means that it doesn't take movement or orientation into account...but i think it looks good enough. It also darkens a scene a little.
About the video...not yet. Maybe in a few weeks when there's (hopefully) more to show.

EgonOlsen

Added basic weapon "support"...well, not really support...it renders a sword that wobbles around and in theory, it might be able to render other weapons too...but you can't slash or put it away or anything like that.
Also added falling leaves (look out for the red circle...)...



yindroid

Is there any way to test your game?... Android Market?

EgonOlsen

Quote from: yindroid on January 22, 2012, 12:11:50 PM
Is there any way to test your game?... Android Market?
Not yet. Mainly because there is no game yet. It's more like a graphics tech demo where i'm adding stuff to see if i can accomplish everything that i have in mind for the actual game. The next part to add will be the first actual game play element, i.e. basic fighting.

fireside

Hi Egan.   Cool project.  I've been kind of wandering around a bit as far as engines go, but maybe I could contribute some characters to your project.  I still use Blender a lot.  I'm not sure if they would be good enough for your final or not.  Let me know if you need something.  I like the Ogre character.  The houses and background don't look too bad either, really.  You could use a few more tree models.
click here->Fireside 7 Games<-

EgonOlsen

Quote from: fireside on January 23, 2012, 10:26:49 PM
Let me know if you need something.
For now, i would be more than happy, if someone ( ;)) could fix the holes that the current models have. Houses and the gate are all build in a way that they are only correct when viewed from above. When viewed from the ground, they have holes because of missing polygons...interested?

fireside

#43
Sure.  Just post them someplace where I can download them.  One thing you might want to look at for trees is Tree Magik G3. 
http://www.thegamecreators.com/?m=view_product&id=2087
click here->Fireside 7 Games<-

K24A3

It's looking quite good, shadows under the trees would spruce things up nicely.
Send a model or two to me if you wish. I can check the normals and patch up the holes.