Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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fireside

I looked at the cobweb.  I can barely see it in gimp so I don't think I could do any better.  I did rotate the vertex points, I think the way Egon was saying:
https://rapidshare.com/files/996541640/cobweb.obj
click here->Fireside 7 Games<-


EgonOlsen

#167
Quote from: fireside on March 03, 2012, 02:59:37 AM
I looked at the cobweb.  I can barely see it in gimp so I don't think I could do any better.  I did rotate the vertex points, I think the way Egon was saying:
https://rapidshare.com/files/996541640/cobweb.obj
No, that's not what i meant...what i rather meant is this...this is how the model is done right now (think of the wall being attached on the right side of the web):


***********
|--------|*
| \      |*
|  \     |*
|   \    |*
|    \   |*
|     \  |*
|      \ |*
|--------|*


...and what i want is this:


***********
|--------|*
|      / |*
|     /  |*
|    /   |*
|   /    |*
|  /     |*
| /      |*
|--------|*

EgonOlsen

Quote from: Thomas. on March 03, 2012, 09:55:56 AM
And what this?
This is a great example of the OBJ-format being fucked up beyond believe...this file uses negative vertex indices in the triangle definition list. I've no idea what to make from that and so the import fails. However, i've converted it in another program (which could handle these negative indices)...i like the model, but i can't use it because it doesn't play well with the way i'm using to animate the mesh in the shader.

fireside

OK, I took the two on the left, moved them to the right and moved the vertex's back over the web.  I think that's the equivalent, as long as I don't have right and left mixed up with up and down.  I can't actually see it on the model.  It's just black, but I can see the vertices on the texture. 
https://rapidshare.com/files/345413650/cobweb.obj
click here->Fireside 7 Games<-

EgonOlsen

Yes, thank you. That's what i meant. Animation looks better now.

EgonOlsen

I've re-done the cobweb-texture. It now looks like this:


fireside

click here->Fireside 7 Games<-

Hrolf

Much better scale - that's what I wanted! I'd knock a few strands out to make it look more old and ragged though, it's a bit too 'perfect' as it is... ...or am I just being a perfectionist?!  ;D
Thinking about it, it's not right! What are those radial strands attached to? It should look more like this: (but better).

fireside

#174
QuoteWhat are those radial strands attached to?

Yeah, I actually thought the same thing but it looked so nice, I didn't mention it.  Yours would be more realistic, but, everything doesn't have to be perfectly realistic either.  It could be a very industrious spider that crossed to the other side and anchored it.
click here->Fireside 7 Games<-

EgonOlsen

Quote from: Hrolf on March 04, 2012, 06:23:59 AM
Much better scale - that's what I wanted! I'd knock a few strands out to make it look more old and ragged though, it's a bit too 'perfect' as it is... ...or am I just being a perfectionist?!  ;D
Thinking about it, it's not right! What are those radial strands attached to? It should look more like this: (but better).
You are right...but it was the one that i could find for this purpose...i'll look again or maybe draw my own. It can't be that hard...

EgonOlsen



EgonOlsen


Thomas.

#179
I'll look at it tomorrow...