Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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Thomas.

#180
Is it OK, or want you more details?


EgonOlsen


EgonOlsen

...but the final texture should contain a lock or something similar...

Thomas.

Do you want "lock" as is in the image from you, or classics lock for key?

EgonOlsen


Thomas.

I sent to you the door model through PM

EgonOlsen

Quote from: Thomas. on March 06, 2012, 12:45:58 PM
I sent to you the door model through PM
Woohooo...another one in the "negative vertex indices"-series...what exporter creates this kind of crazy stuff? I've never encountered this and i've seen a lot of silliness in OBJ-files...

Thomas.

zip also contains 3ds file (and original max file from 3ds max) ;) maybe I somewhere something bad chosen... I look is there something what does negative vertex indices...

Thomas.

#188
I updated zip, I hope that is OK, now ;)
edit: Profile for exporting OBJ for Maya does negative indices

EgonOlsen

Quote from: Thomas. on March 06, 2012, 09:17:28 PM
I updated zip, I hope that is OK, now  ;)
Don't worry...i was using the 3ds version instead. I'm just interested in what that comes from!? Negative vertex indices don't make much sense at first glance, but there has to be a way to deal with them because DeepExploration loads these files without a problem.

Hrolf

IIRC negative vertex indices are used to allow grouping in obj files. The indices refer back up the vertex list at that point in the file.

v  0 0 0
v  1 0 0
v  1 1 0

g mesh1
f -3// -2// -1//

v  0 0 1
v  1 0 1
v  1 1 1

g mesh2
f -3// -2// -1//


is the same as;

v  0 0 0
v  1 0 0
v  1 1 0

g mesh1
f 1// 2// 3//

v  0 0 1
v  1 0 1
v  1 1 1

g mesh2
f 4// 5// 6//




EgonOlsen

...sooo...positive values are absolute for the whole file regardless of groups (i knew that, but i never understood why...). Then they discovered that their groups made no sense at all when doing this and introduced negative indices, which are relative inside the group but starting at the end of each group!?




...i've never seen this used until recently. I resist to support this ATM... >:(

EgonOlsen

Quote from: Thomas. on March 06, 2012, 12:45:58 PM
I sent to you the door model through PM
And this is how it looks like. I had to darken the texture somewhat and create a normal- and a height map for it. ATM, i can't open the door... ;)




Thomas.

What color depth and resolutions are you using for this texture? But it looks nice :)

fireside

It looks good, but just a little funny without a door handle.
click here->Fireside 7 Games<-