Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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fireside

I better wait to see who else decides what, but I think it would be easy to add textures to these models on that site you linked:

gravestones
http://opengameart.org/content/cemetery
Inscriptions might be a problem because they should probably be different, or maybe illegible.

I'm not really the best at texturing.  I'll do it if someone else doesn't.  I need the practice, surely.

This tower maybe could use a little work but also needs texture:
http://opengameart.org/content/medieval-tower

Might need to build the hut, didn't see anything.

One ruin here that needs a texture:
http://opengameart.org/content/ruins-0

could probably add some wall sections easily



click here->Fireside 7 Games<-

Hrolf

Quote from: fireside on May 24, 2012, 11:31:00 PM
I'm not really the best at texturing.  I'll do it if someone else doesn't.  I need the practice, surely.
Nice models, but hey, you need to bite the bullet and texture them up!
I tend to go the other way round and build the model from the texture, ie create a unit-sized plane, texture it with the object skin, then cut out the bit I'm working on (wall, door, window &c) and stitch it into the model. This way I can build models from pre-textured pieces where the UVs all match up.
It's just a pity I'm so bad at it!

fireside

#212
All right.  I'll start with the graveyard models, then.
click here->Fireside 7 Games<-

fireside

Here's the cross with a simple texture.  I could make it more complicated, but then it wouldn't work with the other items.
https://rapidshare.com/files/586690007/cross.zip

If that will do let me know and I'll do the others.  If you want something more individual I can look around for a design or something.
click here->Fireside 7 Games<-

EgonOlsen

The quality of the texturing is fine IMHO. However, i don't think that a cross is a good fit for a fantasy RPG, because it's a christian symbol (at least when used on a grave yard) and people in a fantasy world usually aren't christians... ;)

But i'll happily use any other kind of grave stone.... :)

fireside

OK.
Take a look at the links I left above and see if they would work for you.  I think the others on that link are a headstone, coffin etc.  I'll put that same texture on them if it works out.  It's not seamless so that might be a problem and I'll have to fix it or find another.
click here->Fireside 7 Games<-

EgonOlsen


fireside

OK, here's first tombstone.  I didn't upload the texture because it's the same as the cross.
https://rapidshare.com/files/4214211397/tombstone1.zip
click here->Fireside 7 Games<-


fireside

Ruined Gate
Hopefully this one worked out.  It looks all right in Blender using a seamless texture and expanded uv dimensions.
https://rapidshare.com/files/1204423320/ruinedGate.zip

If it worked out, I'll try to make some other walls etc to go with it.
click here->Fireside 7 Games<-

EgonOlsen

Everything looks great so far in the viewer (i.e. DeepExploration). I hope to add them into the game this week and see how they look. But i'm pretty confident...

EgonOlsen

Added the ruin model and it looks cool IMHO. The texturing might not be perfect at some parts, but i really don't care. It's a ruin after all...it's ok, if it has some cracks... ;)

Here it is, located on a small hill:



and when viewed from the hill's top:


I also made the plants pickable and changed the scale of the rock texture, so that texture tiling on rocky parts is less obvious. Next thing to add will be the grave yard...

fireside

There's one seam on the front I'm not stuck on.  I'm going to do some reading and give it another try before I give up.  The expanded dimensions worked out, so that's good. 
click here->Fireside 7 Games<-

Thomas.

#223
It looks nice :) you can add some simple boxes and boards, that it was not so empty... how is it do multi texturing? is it control by engine? how? if it is not secret :)

edit: will be any new video?

EgonOlsen

Quote from: Thomas. on May 29, 2012, 10:39:02 PM
how is it do multi texturing? is it control by engine? how? if it is not secret :)
It's controlled by a shader. I'm using 4 texture stages for the terrain. 3 contain the gras, the rocks and the dirt textures. The forth one contains the blending information between those three plus a fifth one that simply cuts the dirt texture's brightness in half and is used for the paths and spots like the ground beneath the ruin.

Quote from: Thomas. on May 29, 2012, 10:39:02 PM
edit: will be any new video?
Yes. But i'll postpone it until i have the basic map elements in place to show them all in one video.