Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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Thomas.


EgonOlsen

I'll give it a try once i've finished Max Payne 3... ;)

Thomas.

OMG :D Did you ever play Singularity? it's fantastic and atmospheric game :)

EgonOlsen

#243
It took me some time to figure out how to render (animated!) grass patches without bringing either the VM or the memory down...works fine now:



...the detail level can be adjusted...a twice as fast phone with a twice as fast VM, and this might be doable:


Thomas.

#244
vide, video, video and don't forget to dungeon :)
edit: do you mean, that final version will be playable on Galaxy S? now 24fps with skybox in large part of screen...

EgonOlsen

Quote from: Thomas. on June 05, 2012, 11:21:56 PM
edit: do you mean, that final version will be playable on Galaxy S? now 24fps with skybox on large part of screen...
At least that's my goal to make it somewhat playable on hardware of that class. Regarding the Galaxy S, it might become a problem that it's stuck at 2.3.x (unless you root it...) and i think i'll run into memory problems with the VM of that Android version once i start to add animated characters and actual game play. But we'll see...it's a long way to go anyway. When this is done, we'll be a few generations ahead from now and the Galaxy S will only be dimly remembered.

Hrolf


EgonOlsen

Quote from: Thomas. on June 01, 2012, 09:39:57 PM
Here is model with texture and animation, let me know if is fine :)

http://dl.dropbox.com/u/26148874/treasure.zip
It looks very nice...but how i'm supposed to animate it? I can't load the max-version and the obj as well as the 3ds contain only one object...???

Thomas.

It's mesh animation, probably not supported by OBJ and 3DS... I divided animation to 3 objects, so now it should be ok...
http://dl.dropbox.com/u/26148874/treasure_anim.zip

EgonOlsen


Thomas.

catacombs looks really nice :) ... it seems to be environment code completed? so now some enemies, catacombs and you can release some demo :)

fireside

click here->Fireside 7 Games<-

EgonOlsen

Quote from: Thomas. on June 11, 2012, 11:56:03 PM
... it seems to be environment code completed? so now some enemies, catacombs and you can release some demo :)
Sure...maybe tomorrow before breakfast... ::)

EgonOlsen

Quote from: Thomas. on June 11, 2012, 08:54:03 PM
It's mesh animation, probably not supported by OBJ and 3DS... I divided animation to 3 objects, so now it should be ok...
http://dl.dropbox.com/u/26148874/treasure_anim.zip
Why does these 3ds-files have 199 vertices each while the obj-file in the last version had only 50 (which sounds more reasonable to me...)?

Thomas.

I know, I'm working on my game two years and I have nothing... what I want to say is good work, we look forward to playable demo :)