Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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Thomas.

#525
Do you want this model of chain?



It should looks like something at the left in the screen

http://www.1023bob.com/files/dungeon.jpg

EgonOlsen


EgonOlsen

...did stuff...quite a lot. Mainly adding actual gameplay related things. Almost all the core mechanics are in now (they will need some tweaking but anyway) and i'm in the process of adding NPCs and quests for chapter one of the game. It's feels good to see the actual game progressing and not just the code base. However, after working quite a lot on improving the quest system and the alchemy system and such, i felt the urge to add some graphical fluff again and so i added birds. They serve no real purpose other than sitting around and picking and if you come too close, they fly away with some flapping sound. But they somehow make the world more lifely and give a sense to all the bird sounds that are playing while you are walking around.
I tried to capture them on a screen shot on the actual device, but i failed. They are too small to look good on a screen shot but they look really nice in game. So, for the desktop version, i tweaked the settings and allowed for hundreds of birds in a scene... ;D



...and no, this is not how it will look in the normal game. I'll limit the number to 3 at a time for this.

Irony

Awesome! Can't wait to see it in motion.

fireside

Glad to see you are still making progress.  One of the most ambitious single person games I know about.
click here->Fireside 7 Games<-

EgonOlsen

Oops...



I like how this huge pile of wood seems to astonish her...

sushobhit

honestly birds are looking great very very inspirational but

the pile of wood is not looking gud at all very very low poly and unprofessional


sushobhit

and the texture are also lacking details [wood] 8)

EgonOlsen

The pile is actually fine...it's just that in this screen shot, it accidently has a size three times as big as the largest house, which is why it might look a bit less detailed than it does when scaled correctly.

sushobhit

well..... if scaled down i think i wud be fine .....


sushobhit

but do you really expect such an heavy (and i really mean heavy 300 pound) application to really run on Mobile...

not that I am demotivating you no not by any chance SIR not at all.

just that I have a very decent tab ( by the way now i also am an owner of lenovo t 400 lappy) that runs android 4.2.2 and using some advanced shaders that thomas helped me (shadow mapping + cel shaders )  with and just a few objects AND NO  collision detection ( which i believe the the most fps consuming thing) I compile a simple app with all objects set to shadow mapping and already it went robotic (22 fps) so when you using so many objects how are you going handle the girly tenderous personality of mobile hardware ,,,, ???


EgonOlsen

It depends on your target frame rate and the available hardware at the release date. In it's current state, it runs at 22-35 fps on a Nexus 4 and that includes sound, path finding, ai and collision detection for the player, projectiles and enemies. Given that a release is still in the far future and that i consider 25 fps to be good enough for a RPG, i don't see any real performance problems. If nothing else helps (on low end devices for example) i can scale it down by reducing the amount of grass patches.

sushobhit

would be waiting to try the beta as soon it releases  :o

sushobhit

yes you mustt add the option of quality in the settings menu :

that is -

Settings >> Graphics >> Very Low | Low | Medium | High | Extraordinary

That way you will reach the maximum audience as your game would be playable on maximum devices

Irony

If there are multiple detail settings, the app should choose one automatically by measuring the speed of the device. Manual setup is PC territory.  ;)