Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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EgonOlsen

Quote from: Wolf17 on March 16, 2015, 06:25:41 PM
Whatever,....Your project inspires a lot ! You do it all alone.....It must be quite hard  to do all the graphics and coding, debugging etc...?
Thanks! I take my time, so it's actually not that hard. For graphics and sounds, i'm using third party assets for the most parts. Either by permission or they come freely with a fitting license or i buy them for small money from turbosquid.com or graphicriver.net. The project isn't commercial, which makes these things a lot easier. If it would be commercial, assets would but much more of a problem. Coding and debugging actually isn't that hard, just tedious at times. What consumed a lot of time was writing dialog, quests and lore. I have a 60 pages design document that contains additional descriptions for enemies, towns, npcs and general lore of the world. Not all of these will make it into the game, but i think that it's important to have it anyway. It defines the world and prevents me from adding stuff that isn't consistent with the world.

EgonOlsen

Quote from: fireside on March 16, 2015, 12:52:46 AM
Sounds good.  Just let me know when you get the application working.  Like you say, this is something I'll need to do a little at a time, but I have quite a bit of free time and I really don't mind that kind of thing at all.
You should have received a PM with further details...

Thomas.

Nice progress, It sounds like nearby release date :)

EgonOlsen

Depends on what "nearby" means...I still have to layout and populate almost all of the dungeons  and playtest the whole thing. After that is done, i've to spend time on the character creation and polishing stuff, especially the UI.


EgonOlsen

...I tried to run through the dungeon while ignoring the enemies around me...it didn't work out that well... ;)


Thomas.

Anything new? I can try it on my new Galaxy S6 ;)

EgonOlsen

I'm still in the process of populating the dungeons. In theory. But I had to finish GTA V and I now have to play The Witcher 3...only for inspiration of course. Once I'm done with that, I'll go back to my dungeons... :)

EgonOlsen

Filled the last dungeon of the first story branch with stuff, i.e. this is the fight against the final boss (of that particular story line. There will actually be 2 different endings with different end bosses).


fireside

click here->Fireside 7 Games<-

EgonOlsen

A little fly through video that I made using a record and playback option for player movement. I added this option to record a simple end sequence, but I used it for this little video for now: https://www.youtube.com/watch?v=jBkFNGUHMjU

gamenewer

Hello Egon, It's great  ! Are you use Bones animation in you project?  thanks !

EgonOlsen

Quote from: gamenewer on September 11, 2015, 08:47:47 AM
Hello Egon, It's great  ! Are you use Bones animation in you project?  thanks !
No, I'm not. It's all keyframe animations.

gamenewer

How to choise between keyframe animations and Bones animation ?  if it make game size bigger use keyframe animations? Which Performace  is better ?  Thanks .. .:)

EgonOlsen

Usually, keyframes have better performance but skeletal uses less memory. I went with keyframes for two reasons:


  • Performance: When I started this project, my device was a Nexus S, so performance was an issue. Nowadays, it may not matter that much.
  • Availability: I had a huge collection of keyframe animated models but none with skeletal animations. So I went with that I had.