Overlay Behind Nearly Everything With Software Renderer

Started by AGP, December 27, 2011, 06:50:21 AM

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EgonOlsen

No, that's not possible, because you can't use a graphics context to draw into a texture lying something in the GPU's memory. All you can do is to upload it again. And the fastest way to do this ATM is to use an ITextureEffect, but that's not really fast either.