checkForCollisionEllipsoid() framerate drop

Started by K24A3, October 08, 2011, 05:34:35 PM

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EgonOlsen

Here's the jar: jpct.de/download/beta/jpct_ae.jar...but don't expect any miracles from it. I just did some micro optimizations based on the results of my rpg tech demo. In that demo and on a Nexus S, it helped to improve performance between 10-20%.

I increment the animation's index by a fixed number multiplied with the number of ticks passed. Works fine for me.

neo187

Cool, thank you so much for that.... Upon a quick test I can see maybe a very slight improvement, will try run a more thorough one and let you know...

Thanks again for your time!