How to make an object not transferred to another at any angle?

Started by ggp, March 01, 2012, 09:33:32 PM

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ggp

How to make an object not transferred to another at any angle?, there is a universal function of collision?

EgonOlsen


ggp

Move Object A, and Colision with Object B, Object A Stop.

Thomas.

For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)

EgonOlsen

Quote from: Thomas. on March 01, 2012, 09:45:43 PM
For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
Maybe for mesh to mesh, but for ray/sphere/ellipsoid to mesh, you can use the collideXXX methods on World and Object3D. Have a look at the wiki: http://www.jpct.net/wiki/index.php/Collision_detection