.Md3 support

Started by gamerfan, March 10, 2012, 10:04:01 AM

Previous topic - Next topic

gamerfan

I know that already JPCT does not support .MD3. But is there any support for this in future versions?

EgonOlsen

I have no plans to add support for that. If you need more advanced animation capabilities, a suggest to have a look at Bones instead.

AGP

And if you're going with raft's Bones, I recommend the OgreMax plugin for exporting Ogre XML files. It's for Max, Maya, or Softimage and the developer is very cool.

zammbi

Wasn't there a project by someone who made a .Md3 library?

gamerfan

@zammbi, there is a project in google code that deals with this.
http://code.google.com/p/q3m4jpct/

zammbi

Quote@zammbi, there is a project in google code that deals with this.
One could use that then :)

I believe Collada is the next model type to be added into JPCT.

gamerfan

That also can be developed like this!!! :) Any volunteers?