3D Object Streaming in Game?!

Started by arianaa30, April 27, 2012, 08:37:28 AM

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arianaa30

Hi everybody,
I'm a research assistant, and recently I've got very interested with JPCT's Android. Now I'm going to set up a networked 3D game, in which the objects are being streamed (from a server to the client). Is it possible to set up such thing in JPCT? If yes, how?
One idea is simply transferring all needed objects (i.e. the mesh and the textures) prior to the start of the game; in the better version we can transfer while playing the game; for instance as we go ahead, we transfer the near objects, that we can see. Is there any sample networked 3D game you may know of which I can use the source code?
Thanks in advance :)