out of memory help

Started by Disastorm, August 07, 2012, 09:34:51 AM

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EgonOlsen

Maybe...i really don't know nor do i know what might help against this. I suggest to try to decrease your app's memory requirements. That should help to ease the problem.

Disastorm

Yea I was thinking of either doing that or just using maybe newer versions of vm, im testing it on 2.2.  Anyway, if I create a Texture but don't add it to the manager, is there something I need to do to unload it, or will it automatically unload when it goes out of scope, or am I supposed to actually add all the Textures to the manager?

EgonOlsen

If the gl context changes, it will be unloaded from the gpu anyway. If it doesn't, you have to use the unloadTexture-method() in the TextureManager.