Weird Up and Down Movement

Started by AGP, August 10, 2012, 12:06:47 AM

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AGP

It seems that when I export the Cubix Studio male model (biped) with OgreMax it moves erratically up and down and the only solution that I could find is erasing the keyframes of the COM object. This way it stays still, but it looks wrong. I think that Bones is exaggerating the movements of the COM object, (say, if the COM moves up 0,5m Bones moves like 50m).

raft

how does it look on OgreMax viewer?

AGP

Sorry for the delay, but I hate OgreMax WinViewer (for one thing, it forces me to export the model in binary). Maybe I'm doing something wrong in it, but it lists all my animations, seems to play them (counts the frames up), but I see no movement in OgreMax WinViewer.

raft

then possibly there is something wrong with your exporting

AGP

I was doing something wrong: I was setting the animations to active. But OgreMax WinViewer is such a ridiculously lame viewer that I've no (proper) control over its camera. When the walk animation played, the character was translated down and I couldn't get near enough to see it (but it did move, and apparently not up and down).

AGP

#5
I meant I was doing something wrong IN OGREMAX WINVIEWER. Bones is playing my animations wrong.

PS: I've sent you the model by e-mail for your inspection. I'll appreciate any help you may give me.

raft

well first make sure the model and animation looks correct in OgreMax viewer.

btw I'm away from my computer for a few days

AGP

I did and it looks right. Bones is doing something wrong.

raft

I'll have a look when I return the city

raft

btw, r u sure you are using the last version? -at least I think so- I've fixed a similar problem

AGP

I wasn't using the latest version before, but I am now. Still broken.

raft

Quote from: AGP on August 17, 2012, 03:48:42 AM
PS: I've sent you the model by e-mail for your inspection. I'll appreciate any help you may give me.
I need the mesh.xml and skeleton.xml files, not the max file

AGP

That's very odd, seeing as how you have to have OgreMax, but I'll send them to you.

raft

Yes, I have OgreMax. But what is odd? if you had a problem with some exported Obj file, would you send Obj file or max file?

AGP

I sent you the max files because the more complete test is before the export. Since we don't know exactly the problem, starting at the beginning makes sense, right? Nevertheless, I have just sent you the files. Thanks in advance.