Cut The Clothes

Started by zbych, May 03, 2015, 03:30:36 PM

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zbych

Hi.

Finally I managed to finish my game "Cut The Clothes". The idea for it comes from arcade (coin op) game called "Dancing Eyes". The game was released in Japan only, and the hardware of this arcade was similar to PSX One, allowing it to display 3D textured graphics - that's the short history :)
Your task is to move along the grid lines and draw closed area, when you do it the selected area (part of clothes) will disappear, the goal is to remove all "panels".
Implementing it was a small challenge, I had to take care of things like: line drawing, depth buffer inaccuracy, grid creation, graph cycle detection, detection of panels inside cycle, changing the visibility/color of panels - for this I am using dedicated shader that's why I am able to control visibility of more than hundred panels without performance lost.
You can find jPCT logo and address in "about" section.

I will be glad for positive ratings on GoolePlay. Thanks ;)

https://play.google.com/store/apps/details?id=com.zr.cut.clothes




EgonOlsen

Interesting...I found the controls hard to understand. Even with the initial help text, it took me several tries to find out that I have to touch the screen somewhere to enter cutting mode and release it to actually do the cut. Why is that? Why don't I draw all the time and cut once a section is completed? Is there any benefit from stacking colored sections and cut them all at once?

zbych

Quote from: EgonOlsen on May 04, 2015, 06:57:53 AM
Interesting...I found the controls hard to understand. Even with the initial help text, it took me several tries to find out that I have to touch the screen somewhere to enter cutting mode and release it to actually do the cut. Why is that? Why don't I draw all the time and cut once a section is completed? Is there any benefit from stacking colored sections and cut them all at once?

When you are in drawing mode the pencil move slower, that's why when you are chased by enemy you can escape them by releasing draw mode but then you lose lines already drawn.

EgonOlsen

I see! Well, then the difference in speed wasn't really noticable to me... ???

EgonOlsen

I've finally managed to add it to the projects page!