How to Use Shaders

Started by AGP, December 07, 2013, 08:22:41 AM

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AGP

The NormalMapping example on the wiki requires you to compile your model. But bones breaks with compiled models. So how do I go about applying a normal map to a bones-animated model?

raft

I'm not sure, did you try dynamic compilation, ie: Object3D.compile(true)?

AGP

Compile(true) worked. Thanks for the suggestion!