Could I release the mesh after uploading it as VBO?

Started by kiffa, October 10, 2013, 10:58:41 AM

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kiffa

There are some static BackGround Object3Ds in my game which are only used for rendering,  so I think their meshes could be released after uploading.

And my purpose is to free some main memory. I tried Object3D.decoupleMesh(), but got an incorrect result.

EgonOlsen

No, you can't. You can serialize some mesh data to the sdcard using the Virtualizer, but you can't get rid of the mesh instance itself.