What's the advantage of using OpenGL ES 2?

Started by AGP, November 28, 2013, 11:41:52 PM

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AGP

Future compatibility? Memory efficiency? Performance?

EgonOlsen

#1
Flexibility! It allows you to use shaders. In addition, some features in jPCT-AE (like the AA or the advanced depth buffer settings...) are limited to 2.0+. In terms of memory or performance, it doesn't do any good. There might be some things that are faster in a 2.0 context but there are others that are slower, so it doesn't really matter. If you don't miss anything that 2.0 has to offer, i see no point in switching just for the sake of it.

kiffa


EgonOlsen

It's backward compatible with 2.0 (unlike 2.0 is to 1.x), so adding it shouldn't be too hard. However, that alone won't help much. I think that i'll add it once i'm in need of a 3.0 feature.