About Particle Manager

Started by sushobhit, March 25, 2014, 07:26:17 AM

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sushobhit

The particle manager I want it to particulate a bigger image (size approx 120x120)

So what should I change in  the Particle class do it seems the particle is UVMapped and the particle you create contains one triangle

sushobhit


sushobhit

Something like the above mentioned The object has to display a message and the requirement is the image has to be atleast 120x120

EgonOlsen

I don't think that a partcle system is the right solution to this problem. Blitting a texture, using an Overlay or a billboarded object seem more appropriate to me.

Edit: Is it something like this that you have in mind: http://www.jpct.net/forum2/index.php/topic,252.msg2358.html#msg2358?

sushobhit

Yes something like what happens in a 3d Chat env. But this one is not for a 3d chat app , actually it is for the new game project where at some point the player has to speak and for that speech instead of the sound which consumes more memory I want to display a message which slowly slowly goes up (invert gravity) and disappears after sometime.
I have studied you particle manager (like PhD) and it's great for showing water splatter and for collected systems and I also think it can be used for displaying fire sparks