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GLSL debug

Started by kkl, June 05, 2014, 03:53:38 PM

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kkl

Hi everyone,

Has anyone tried glsl debugging before on pc? I'm trying on glslDevil and Perf Studio, but with no luck, both don't work.

AGP

I don't remember which one I tried, but I did try one that worked fine. I'll be getting back to a shader on which I'm working (in a fairly blind, inexperienced way, I might add) in the near future, so I'll look it up.

kkl

Thanks alot, AGP. Looking forward to it. I have been spending few nights figuring how to debug a shader and it's really pain in the a**.

EgonOlsen

I think that i tried Perf Studio once but without much luck. I can't remember what the problem was though. Then again, i'm not a debugger guy anyway... ;D

kkl

That's pretty cool that you built the entire JPCT shader without using debugger~ how did you do that?

EgonOlsen

By looking at the output of the driver's shader compiler (in case of actual syntax errors) and by wild guessing. I'm not using debuggers for coding anyway, so i'm used to this way of doing it.