Is there something lwjgl-y about Polyline?

Started by AGP, August 03, 2014, 02:09:20 AM

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AGP

Or have you just not made it available to the software renderer out of disinterest? It would be cool to have it in software...

By the way, is it just a coincidence that while I'm posting questions on the board nobody else seems to? For instance, I was trying to lend a hand during your vacation and as long as I was answering the questions but not asking them two or three people were constantly posting here. But as soon as I posted a question that changed. :- )

EgonOlsen

Quote from: AGP on August 03, 2014, 02:09:20 AM
Or have you just not made it available to the software renderer out of disinterest? It would be cool to have it in software...
The current implementation is based on OpenGL only. I would have to add an abstraction layer and some additional stuff like line clipping for the software renderer. It's not really worth the effort IMHO.
Quote from: AGP on August 03, 2014, 02:09:20 AM
By the way, is it just a coincidence that while I'm posting questions on the board nobody else seems to? For instance, I was trying to lend a hand during your vacation and as long as I was answering the questions but not asking them two or three people were constantly posting here. But as soon as I posted a question that changed. :- )
I don't think that there's any correlation. I always appreciate it if others are answering questions. That's the actual point of having a community.

AGP

I agree with the second statement. How would you do lines in software (just use awt.Graphics?)?

EgonOlsen

That's one option. I guess it depends on what you want to achieve with it...