Two Textures On Single-Part Model

Started by AGP, August 16, 2014, 04:34:35 PM

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AGP

But what I'm telling you is that reducing the texture has an effect. Have you ever written anything like the bellow screenshot?



And given what you just told me, I scaled the textures down to 256x256 and they look perfect. That's most of the problem for me, but I'd still prefer the option of using bigger textures. So what's the next test? :- )

EgonOlsen

In that case, you might be applying the recreateTextureCoords() to the wrong or not to all objects. Make sure to apply it to all Object3D instances that are part of the loaded Bones object. However, build() actually includes a call to recreate...so if you load the model, assign the textures and then call build() on everything, it should work.

AGP

I was calling build(), then recreate...(), then setTexture(). So, having changed the order of the operations, it's working now, thank you. What about that unwrapper? Have you ever written something like that?

EgonOlsen