I'm trying to find a compatible rigged model

Started by aeroxr1, August 20, 2014, 06:37:49 PM

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aeroxr1

Hi :)
I'm searching in the web to find a rigged model compatible with bones.

I found some .blend rigged models but when I try to export in ogre format there are many warnings.
For example when I trying to export this model http://www.turbosquid.com/FullPreview/Index.cfm/ID/535459 the warning that appear is :
"mesh has 59 vertices weigted to too many bones (ogre limits a vertex to 4 bones)" 

I ignored it but when I use the script to convert in .bones and replace ninja.group.bones in LoadBonesFormatSample with my xxx.group.bones the function takes does this error :
Exception in thread "main" java.io.FileNotFoundException: .\samples\data\ninja\stacy.group.bones (Impossibile trovare il file specificato)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at java.io.FileInputStream.<init>(Unknown Source)
at bones.samples.LoadBonesFormatSample.loadNinja(LoadBonesFormatSample.java:46)
at bones.samples.LoadBonesFormatSample.createAnimatedGroup(LoadBonesFormatSample.java:42)
at bones.samples.AbstractSkinSample.initialize(AbstractSkinSample.java:79)
at bones.samples.LoadBonesFormatSample.initialize(LoadBonesFormatSample.java:85)
at bones.samples.AbstractSample.loop(AbstractSample.java:91)
at bones.samples.LoadBonesFormatSample.main(LoadBonesFormatSample.java:97)


I don't know where I mistake but I only want to find one rigged model :(

p.s : I open new topic because in the other thread I'm going off-topic :)

edit : I just installed 3dmax 2015 , perphaphs can I import model with blender or 3d max ;) For export from 3dmax what I have to use ? :)

raft

the exception is clear, java io cannot find your file. double check file name and location.

there is no such thing as Bones compatible model, any rigged model that can be exported to Ogre3D or Collada format will be ok. for the warning you get, Ogre3D and hence Bones limits the bone count to 4 a single vertex can be attached to. in almost all cases 4 bones per vertex is more than enough.


AGP

The Mixamo guys rock. What I suggest is for you to find any model you like and to use their auto-rigger, which is amazing. It rigs a character in a matter of seconds. The first model you get for free, afterwards you have to pay for them.

aeroxr1

Really ? I have thought I have to pay for them from the first !