Number of vertices between blender and bones not same

Started by kkl, November 09, 2014, 06:42:01 AM

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raft

the objects in an AnimatedGroup are animated together, they share the same pose. that's the point of grouping them. but seems as that's not the case for you. but than a question rises: since you are animating them separately, why are you bothering to merge them into a single object?

kkl

To reduce drawcall. We upload all meshes only once, then start animating it separately using the shader. Im not sure if that would help in reducing processing power, but i wanna giv a try to see if tat is effective onot (Previously, we talked about live wallpaper that takes 15% battery drawing 20 objects with 350 vertices and 3 layers texture in 5 mins)

raft

ok, that makes sense though i also dont know if it really helps.