UV coordinates

Started by Melssj5, February 04, 2006, 02:52:04 AM

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Melssj5

Hi, how can I change the uv coordinates of a md2 file, I mean changing the file propierties to change the information of the fil about the uv coordinates, I have a md2 file that appears with the textures placed inverted, up to down.
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EgonOlsen

Why not just flip the texture?

Melssj5

because I must redistribute that model, its an animation of a paper moving, but the qtip exporter make it appear with wrong UV coordinates.

The animation will be used in a comercial software called concayo viewer, used to watch digital magazines, very similar to zinio. They use another engine to do the render because its in vb.net. But I want to change the uv coordinates of my animation.
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EgonOlsen

So you want to modify the file itself, not the coordinates after loading...? In that case, i have no clue. Maybe using another exporter will help... :?:

Melssj5

ok,thanks. Do you know about one for 3d studio max 6 or 7?

I used qtip but its awful.
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Melssj5

Well, how do you know how to set the texture in this kind of files?
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EgonOlsen

Quote from: "Melssj5"Well, how do you know how to set the texture in this kind of files?
...i don't quite understand that question... :?:

Melssj5

Well, JPCT can load md2 files, so I want to know, wich bytes  do you read from the file that tell you how to set the texture on the map.
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EgonOlsen

It loads MD2 according to the specs of the file format, which can be found here for example: http://tfc.duke.free.fr/coding/md2-specs-en.html