why the same texture shows different in jpct and 3ds max?

Started by Uncle Ray, January 31, 2015, 07:53:19 AM

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Uncle Ray

solved
Answer:the fbx to obj,have some loss with texture,it is wrong in 3ds max,not jpct
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here is in 3ds max





here is in jpct


Uncle Ray

Object3D a;
TextureManage tm;
a=loader.loadMD2(....);

tm.addTexture("shield", new Texture(Loadassets.Load("FX/texture/shield.png"),true));

a.settexture("shield");

Uncle Ray

why they looks different?
Any help will be appreciated.

EgonOlsen

Looks strange. Is this an actual device or the emulator?

Uncle Ray

both device and emulator.
i have the model and texture,
would you mind tell me your email address,
i can sent it to you for tested it?

i have tried many decives they just the same.still different with 3ds max.



EgonOlsen

It's most likely an exporter issue then. Stuff like this usually happens when the texture coordinates are messed up. You can send your files to info@jpct.net

Uncle Ray

Thx,i think,i found the reason.
yes,you're right.it is exporter issue.

3ds max with md2,its right.jpct with ser,it's strange.
so i give up to translate md2 to ser.just keep md2.
when i keep the md2,the 3ds max and jpct just look the same.

honestly,it's not the first time appears issue with ser.
somtimes uv issue,sometimes location issue,sometime obj's id issue.


EgonOlsen

I never had any issues with serialized files. My game uses dozens of them without a problem. Can you provide a test case for this?

Uncle Ray


Uncle Ray

i am sorry,the reason is not ser.

the reason is 3ds max,when 3ds max export to 3ds,md2,ser,the uv would be strange.

it is my fault,not the bug of jpct.

Thank you very much,for your help.

Next time,i would be check it and check it many times
before pose a question,in here.

thank you again,and again.