Static collision render

Started by nima.sh23, October 19, 2015, 06:10:43 PM

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nima.sh23

Is there a way to fix rendering problem which is shown on picture?

EgonOlsen

It's a zbuffer accuracy thing and depends on the GPU. There isn't much that you can do about it. You can try to lower the far distance plane and see if that helps, but it usually doesn't. Which GPU/device is this?

nima.sh23

Thanks for answer.
The gpu is Adreno 302

EgonOlsen

Adreno has rather low depth buffer accuracy by default. You can try to use this http://www.jpct.net/jpct-ae/doc/com/threed/jpct/util/NVDepthConfigChooser.html (simply set it as a custom config chooser on your GLSurfaceView at init time) and see if it helps.