About Bones collision

Started by gamenewer, September 16, 2015, 01:44:11 PM

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gamenewer

Hello, If Bones collision is the same as jpct-ae ?  Thank you ! :)

raft

sure. as Animated3D extends from Object3D, everything applicable to Object3D also applicable to Animated3D.

gamenewer

Thank you raft, another question,  Do you have plan to upgrade the Bones by  hardware skinning?  This maybe improve the 3d animation perfomance  :)

raft

actually no, I have no such plan;).it will increase performance but will break polygon level collision detection

gamenewer

It's  not a good news to me, maybe there is another way to sovle the collison problem, sometimes the game performace is important.but I know little about bones animation.

raft

for most cases polygon level collision detection is not necessary. ellipsoid or sphere collision will be enough.  with hw skinning I see only 2 ways for polygon level collision:

* download mesh data from hw. this will certainly kill performance
* implement collision detection at hardware. not trivial for sure